* a existence checks should be more reliable (notably when using non-English locales) * Updated add-thought to properly affect stress. * n_script should correctly find save-specific scripts now. * Filesystem module now provides file access/modification times and can list directories (normally and recursively) * eventful Lua reactions no longer require LUA_HOOK as a prefix: you can register a callback for the completion of any reaction with a name * Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2). * Lua scripts can set environment variables of each other with n_script_with_env. Donate generously to Toady instead! You can say it's in honor of DFHack if you want.įull list of (old) downloadable versions can be found here: The source code is available from github, please read the Compile document before building.ĭFHack has many developers so we don't take donations. There's an IRC channel on freenode: #dfhack ( irc:///#dfhack or web client) `tweak` manager-quantity: no longer neededīugs should be reported here: Issues Tracker Unified script documentation and in-terminal help options `fix/merchants`: replaces ``fixmerchants`` `fix/diplomats`: replaces ``fixdiplomats`` `catsplosion`: now a lua script instead of a plugin The built-in ``ls`` command now wraps the descriptions of commands Fixed material category of thread-spinning jobs `modtools/item-trigger`: Fixed handling of items with subtypes `gui/mod-manager`: Fixed error when mods folder doesn't exist `gui/create-item`: Fixed quality when creating multiple items `exportlegends`: Improved handling of unknown enum items (fixes many errors) `createitem`: Now moves multiple created items to cursor correctly `combine-plants`: Fixed recursion into sub-containers `autofarm`: Can now handle crops that grow for more than a season Added an option to attach units to a map feature Added an option to attach units to an existing wild animal population ![]() Added ``gui/gm-editor toggle`` command to toggle editor visibility (saving position) Added ``shift-esc`` binding to fully exit from editor ![]() For primitive types leave the type entry empty, and for references use ``*``. Added ability to insert default types into containers. `add-thought`: allow syndrome name as ``-thought`` argument Label widgets can now easily register handlers for mouse clicks Please do let us know about any issues - we can always make another 0.43.03 release, even if support for newer versions isn't done. Read the Readme for the full list of commands, their usage and installation instructions.Ĭode: This is a release for 0.43.03 (*not* 0.43.04, 0.43.05, or anything newer - support for those is in progress, but likely to take longer than usual, so we decided to make a release for 0.43.03 in the meantime). On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll.Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs. On Linux, use the 'dfhack' script from a terminal to run DF with DFHack.An extra command line window should appear when you run DF. On Windows, you're ready to use DFHack.Extract the contents into your DF folder. First, get the archive meant for your system.'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use. 'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort. 'clean' - removes nasty bloodstains and other such materials from the map, items and creatures. 'prospect' - counts available raw materials - mostly minerals. ![]() 'digFlood' - digs out a mineral vein as it is discovered without revealing the size 'reveal' - reveals the map or portions of it. It's open source so anyone can add changes and make their own releases. Check this out! Peterix started the project but has become relatively inactive so I've volunteered to take over managing the releases. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.Ĭontinued development of DFHack would be impossible without its contributors and definitely isn't a one robot show. It comes with some useful tools that can fix your fort and make things easier to handle. DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players).
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